I think Bakin almost nails it with asking the right questions to create a new game project. It's a high quality of life feature that makes me glad the Bakin developers added in because there are 12 different camera and control schemes you can use.ĭoing a test play here won't give me much to talk about as it's just an empty map so let's start editing the game. You can decide to test out the camera and control scheme for your game here. I think both of these features can use some tweaking.Īnd finally, the last page before going to edit your game. Going up a minimally slanted cliff kills your momentum more than a speed bump near an elementary school zone. Inertia feels kinda weird imo and is best left off unless you're planning on doing an action game. Think of it like jumping in Super Mario RPG or jumping in Disgaea's base or the awkward jump height and arm flailing like in Minecraft. ![]() Jumping will launch the player a set height and you cannot adjust the height based on how long you hold the jump button. However, keep in mind it's very basic though. The ability to jump and run with inertia is innate with Bakin and doesn't require external plugins like RPG Maker! I think giving these control schemes to the player is great and opens up a lot of game genre possibilities. Side View Operation lets the player travel in a plane horizontally akin to a platformer.This is the control scheme for some classic games like Resident Evil or FPS games. Press left/right to turn the player and up/down to move forward or backward. Tank Controls is where it gets interesting.Top View Operation is classic press left to move left, press down to move down.The Operation Method determines how controls are handled. Having the ability to pick and choose from these is absolutely fantastic in my opinion. The "Side View" is for RPG platformers like MapleStory.The "First-Person View" works well with dungeon crawlers like Etrian Odyssey.The "Player Rear View" works best with games that put emphasis on seeing the environment like most Western RPG's.The "Player Central" view is the classic camera angle you see with games like Final Fantasy 7.There are four of them and they can all make for some very interesting gameplay decisions. You get to choose your camera angle that's best fit for your game. Or it can be a curse for those who swap out their party members constantly (akin to Octopath Traveler).Ĭharacters in Bakin can be either 3D models that turn as the camera moves or 2D stamps that will always appear flat on the screen to the player's camera angle. It can be a blessing for those who wish for more autonomy with a "leader but not fighter" type of playstyle (akin to Pokémon). This can be either a blessing or a curse. In RPG Maker, the player character is determined by the first character in the player's party. RPG Developer Bakin is interesting in how it handles the player character. This can be a time saver for those who want to create a minimalist project or a project with completely unique assets and don't want to waste time having to remove everything. Here, we decide if we want to use assets provided by Bakin or just leave it empty.įor those coming from RPG Maker, this is where you decide if you want the RTP (Runtime Package) aka default assets. Thankfully, you can change this in the Game Definition tab and go past 18 characters, but still, why make the limit here? German), this can become a big issue.įor other languages like Japanese or Chinese, this is a very small issue. ![]() This may or may not be a problem for some games, but I know for certain languages (ie. Sadly, there's a limit of 18 characters each. Here, we enter the game's title, subtitle, and the name of the creator. This can become potentially tedious but overall, I like it when using the program casually. ![]() When creating a new project, we're greeted with this screen.īy answering the questions asked of the guide, it helps kickstart your game dev experience. I have used this software for roughly 14 hours today. Keep in mind that since this is Early Access, it means that not everything is finalized and that's potentially more to come.Īlso keep in mind that this is a subjective review formed off my own opinions. Now that Early Access is out for Bakin, let's take a look at what Bakin has to offer. However, the question is, does Bakin do what RPG Maker MZ does better or is there some work to be done? They're no strangers to what an RPG needs and it shows with Bakin. I say "new" because it's actually created SmileBoom, who made Smile Game Builder, another RPG Maker-esque engine. RPG Developer Bakin is the "new" RPG Maker-esque engine on the block. 12.2 Score Rating for Expanded Features.2.9 Score Rating for Create New Project.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |